Always Look on the Bright Side of Life

A Lost Dragon!

Aug, 14th

We discussed the idea of travelling to Oakhurst and leaving Meepo here until our return when He will introduce us to the leader of the kobolds Use Drail. He has enlisted us to help him get his dragon back. Just as we turn to leave a Halfling rogue jumps out of the shadows, introducing himself as Jimmy the Hand. I fully distrust him, but he is met somewhat better by the dwarves and the idiot human is completely enraptured by him. The new Rogue has convinced the rest of the party to stay and press on instead of going back to recoup, I do not trust him to stay here alone or even without me so I went along with it. Meepo starts us onto meet his leader, and jollily takes us through the corridors. We pass a chamber of sleeping Kobolds of unascertainable number. Right before we turn the corner to go into the room where their leader is I stop Meepo and ask him if he is trying to harm us. He says “how Meepo hurt anyone” and it is determined he is telling us the truth and only wants to get back the dragon. We then enter the chamber where there are various kobolds at cooking fires, playing around and generally going about everyday business. We come up to the leader and her 6 guards. She casts a spell on herself and then starts speaking to us in common. She asks us to find the dragon, and insists the putrid goblins took it, and that we will be rewarded for bringing it back. I ask for the key that is set in the mouth of the stone carved dragon above the throne that is identical to the one we saw in one of the first rooms we came through. I also ask for some small pots for procuring alchemical ingredients. We are then led to a small room to rest in for the night. The next morning we go back to the room where the dragon was being held and on through a previously un-entered door. I see boot prints of 4 humanoids and mention the human party may have been the ones who took the dragon, but I am met with ambivalence on this. We enter a dark room with random debris and rat tracks about a day old, goblin tracks from a week ago, and more 1 month old human tracks. We go through the next door into a similar room with a dry fountain covered on the inside with some scummy residue. On the backsplash is a carved dragon and a relief in Draconic. Alsie reads an inscription on a stone door; it says in common “channel good, open the way.” The inscription on the fountain says “let there be fire.” I tell Alsie to wait while I put a clay jar under the spout into the bowl of the fountain. Alsie then reads out the inscription in draconic and a red glowing liquid flows into the pot. It is identified as breath of fire potion. At this point I make a sort of gesture of good will and give the potion to Uller to use in the future. Gimdal channels the energy of his faith and the door opened for us.
5 dusty sarcophagi of Elf like humans in ceremonial robes. And a single majikal candle on a shrine with a few other majikal things. The sarcophagi also have a majikal aura emanating from within. Gimdal pushed his way in and flung open the sarcophagus at which point all five doors spring open and 5 skeletons animate and attack. Gimdal turns them and they run to the far wall. Upon searching the alter there is a whistle with a dwarven inscription, and a potion of endure elements (fire). The candle is determined to be an ever burning candle. Alsie, who apparently speaks every language there is, reads the whistle and it says “azan goond” which means “Night caller”. Alsie expounds to us that it was made by the dark dwarves. From hearing his strange little story we decide this probably reanimates the dead and refrain from blowing it. I find a small compartment in the alter and in it is a small chest. The chest holds 4 small peridot shaped like dragons worth about 20 gp’s each.



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